1)   The most common method of measuring the attitude is:

A) Observational Method

B) Self-reporting method

C) Experimental Method

D) Cumulative records

The most common method for measuring attitudes is the self-reporting method, which involves individuals directly reporting their own attitudes, opinions, or feelings through standardized scales such as questionnaires and inventories. Among the various techniques, self-report inventories (like the Likert scale) are widely used because they are easy to administer, capture a wide range of responses, and can provide quantifiable results. In comparison:​

Observational Method involves inferring attitudes based on behavior, but cannot directly access internal states and is less commonly used for attitude measurement.​

Experimental Method uses controlled experiments to examine attitudes but is not a primary technique for everyday measurement.​

Cumulative Records are typically used for tracking progress over time rather than for measuring attitudes.

 Ans)  B) Self-reporting method


2)   Websites and applications that make use of user-generated content for the end users, which was introduced in 2004, is most common nowadays. Now many social media applications are functioning on the basis of this technology. The name of that web technology is:

A) WEB 1.0

B) WEB 2.0

C) WEB 3.0

D) WEB 4.0

The web technology that emphasizes user-generated content, participation, and collaboration—popularized around 2004 and foundational for modern social media applications—is known as WEB 2.0. Unlike WEB 1.0, which was primarily static and read-only, WEB 2.0 focuses on dynamic, interactive content where users can contribute text, images, video, and more. Famous examples of WEB 2.0 platforms include Facebook, YouTube, and Wikipedia, all of which rely on user-generated content for their core functionality. WEB 3.0 and WEB 4.0 represent further evolutionary stages but are centered more on intelligent and decentralized web experiences rather than solely user-generated content. 

Ans)  B) WEB 2.0